Introduction#

Android is pretty cool because:
  • it's based on Linux, sqlite, freetype, OpenGL etc.
  • the Java-like VM and libraries are Open Source
  • great phones, tablets and others are coming out with Android
  • the framework has declarative syntax for GUI and animation
  • the framework as a nice inter-process communication (Intents)
  • people are porting it to all kinds of devices (netbooks, other phones etc.)
  • it's designed to cope with limited hardware (e.g. no mouse, keyboard, small screen, little storage etc.)

Documentation#

The main Android doc lives there

Apparently Netbeans can be used to develop for Android although Eclipse is the official environment.

Interoperability#

Conversion to other platforms#

  • http://www.xmlvm.org/android/

Conversion from other platforms#

  • Cuby offers Java ME compatibility for Android (so it's a bit like J2ME library)

Hardware support#

Hardware requirements#

In 2008 Rubin said in an interview that smaller machines were targeted too and listed the following requirements:
  • 32MB RAM
  • 32MB Flash Memory
  • 200MHz Online Processor

Alternative hardware#

The following have been used to run Android:

The following might be able to do it:

New hardware to run Android#

There are a lot of phones running Android but many tablets are coming out too.

Software development#

Small drawing app#

I am writing a small Android drawing app based on the one in ApiDemos. New features include partial redraws, use of a layout, zoom.

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« This page (revision-16) was last changed on 13-Jul-2011 21:22 by pgaillard  
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