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Creating 2D animation for games#

Animation Skeletton based 2D Like vi, useful on BB Should I try Blender? Pull one item, others follow Add constraints for movement (rotation at joint, translation of a point of the segment) Joints need some behaviour (locked at angle, loose) that way one can adjust multiple segments in one go but keep existing adjustments. Interpolation is useful. Only need to define key positions to get smooth animations Rendering: skeletton, blobs, textures.

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« This particular version was published on 26-Jul-2010 16:00 by pog.  
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