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This page (revision-3) was last changed on 27-Jul-2010 13:01 by pog  

This page was created on 26-Jul-2010 14:59 by pog

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At line 1 changed 11 lines
!!!Heading 1 title
Animation
Skeletton based
2D
Like vi, useful on BB
Should I try Blender?
Pull one item, others follow
Add constraints for movement (rotation at joint, translation of a point of the segment)
Joints need some behaviour (locked at angle, loose) that way one can adjust multiple segments in one go but keep existing adjustments.
Interpolation is useful. Only need to define key positions to get smooth animations
Rendering: skeletton, blobs, textures.
!!! Creating 2D animation for games
One way to ease the creation of 2D animations would be to make it Skeletton based (or puppet-based if you think of those cardboard puppet).
At line 4 added 11 lines
I'd like to make text-based interface like vi, so that it's useful on a BlackBerry
Should I try Blender? It already offers animation support and is 3D based.
The basic interaction idea is to pull one item, others follow. Then additional rules/features can be added:
* The should be constraints for movements (rotation at joint, translation of a point of the segment)
*Joints need some behaviour (locked at angle, loose) that way one can adjust multiple segments in one go but keep existing adjustments.
*Interpolation is useful. Only need to define key positions to get smooth animations
The rendering could be as a skeletton (segments), surfaces (polygons,ovals) or textured polygons
Version Date Modified Size Author Changes ... Change note
3 27-Jul-2010 13:01 0.88 kB pog to previous
2 26-Jul-2010 15:00 0.497 kB pog to previous | to last
1 26-Jul-2010 14:59 0.48 kB pog to last
« This page (revision-3) was last changed on 27-Jul-2010 14:01 by pog  
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